Jonathan Yue

Full Stack Developer & Game Engineer with expertise in interactive experiences and machine learning

Experience

Full-Stack Engineer (Founding)@ Goose Party

2024 - Present
  • Developed and launched a web-based party game platform built with Next.js, enabling seamless multiplayer experiences.
  • Resolved over a dozen critical front-end and back-end issues tracked through GitHub, enhancing gameplay fluidity, UI responsiveness, and user interaction.
  • Implemented major UI improvements, including intuitive event animations, visual feedback systems, and streamlined audio settings, significantly boosting user engagement and retention.
  • Added essential quality-of-life features such as pause functionality, tooltips for better usability, and clear visual indicators for game states, improving overall user experience metrics.
  • Collaborated closely with the product team, iteratively addressing feedback to quickly integrate improvements, resulting in smoother gameplay and increased customer satisfaction.

Game Developer@ Human Mode

2021 - 2022
  • Led the creation of three interactive VR game experiences using the Massive Loop VR SDK, which increased participation in the Massive Loop platform 40%.
  • Spearheaded end-to-end feature development for the Massive Loop SDK.
  • Increased the efficiency of new world creation by 25% in the Massive Loop developer community which also improved new user experience.

Technical Manager@ Global Properties LTD

2020 - 2021Toronto, Canada
  • Re-platformed outdated systems to newly implemented cloud-based platform, boosting clerical accuracy by 50%.
  • Collaborated with management to design data tools, which reduced task completion time by 30%.

Gameplay Programmer@ Cologne Game Lab

2019Cologne, Germany
  • Led the development of "World of Materials" (Welt Der Werkstoffe), an experimental educational game, which won the Best Serious Game award at the 2021 German Computer Games Awards.
  • Coordinated with a cross-functional team of six to create 10 levels of in-depth puzzles covering material science exam material.
  • Created systems including Navigation, Dialogue, and Player interaction with object-oriented design which accelerated puzzle design by 50% by allowing designers to create puzzles without coding.

Developer@ Worms in the Sky

2018Showcase
  • Created a 3D boss fighter game in Unity over three months, applying self-taught concepts such as state-machines, behavior trees, animation, and rigging.

Education

Tufts University

M.S. in Computer Science

Boston, MA • 2022-2024

Machine Learning Specialization

Washington University in St. Louis

B.S. in Computer Science

St. Louis, MO • 2015-2019

CS GPA: 3.62

Skills

L

Languages

Proficient in C#, React, C++, Python, Lua, Java

F

Frameworks & Skills

Machine Learning (Reinforcement, Deep Neural Networks), Networking, AI Behavior, VR Development

D

Developer Tools

Visual Studio Code, SVN, Git, Eclipse, XCode, Unity, MongoDB

D

Design Tools

Figma, Photoshop, InDesign, Illustrator

Interests

D

Design

7+ years of amateur design experience for print and web UI/UX design

L

Leadership

Eagle Scout (Troop 711), ex-President Wash. U. Hip Hop Union

D

Dance

Breakdance (Top 8 National Collegiate Breaking 2023 & 2024), Hip-Hop/All Styles (led dance team to 3rd place finish at Prelude New England dance competition)

O

Other Interests

Virtual Reality, Gaming, Sports